Learnosaur
A free learning platform for kids — interactive language games covering vocabulary, grammar, and creative writing, with classroom tools teachers don't have to pay for. We design, build, and run it end to end.
- Year
- Ongoing
- Role
- Design & engineering
- Type
- Learning platform
Good early-learning software mostly sits behind a subscription, which puts it out of reach for many classrooms and families. Learnosaur takes the other path: interactive language games for kids that are free to play, with teacher tools that are free to use.
Like Lovelent, it is our own product. We own the design language, the content, the infrastructure, and the constraint that makes it interesting: it has to stay good enough that teachers choose it, while staying cheap enough to give away.
Free only works if the platform costs almost nothing to run. Learnosaur is static-first and served from the edge, with the games loaded as small interactive pieces only where they are needed. No heavy servers, no per-seat infrastructure — the economics of a static site with the feel of an app.
- i.
Games as islands
Each activity — word building, vocabulary sprints, story writing — is a self-contained interactive island on an otherwise static page, so the site stays fast on the aging classroom hardware it actually runs on.
- ii.
Open educational data
The datasets behind the games — spelling lists, grammar exercises, reading material — are published openly, with no login required, so teachers can take the content even if they never use the platform.
- iii.
Built for classrooms
Accounts and analytics belong to the teacher, not the child. Class management and progress tracking live in a dedicated Teacher Hub, keeping the kid-facing side simple and the data footprint small.
Learnosaur is live and in active development. The core games and the Teacher Hub are running today, and we keep shipping — new activities, better content, and steady refinement of what is already there.